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− | | colspan="4" align="center" style="background: #012e59" |'''Ercinean |
+ | | colspan="4" align="center" style="background: #012e59" |'''Ercinean Peacekeeper Corps''' |
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| colspan="4" align="center" |''A volunteer force drawn from the Home Guard ranks, deployed to fulfill any responsibilities to the Assembly.'' |
| colspan="4" align="center" |''A volunteer force drawn from the Home Guard ranks, deployed to fulfill any responsibilities to the Assembly.'' |
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− | | style="background: #012e59" |'''Officer Ranks'''''Ercineans have fairly flat hierarchies, and commands are likely to involve groups of ships as opposed to an individual vessel'' |
+ | | style="background: #012e59" |'''Officer Ranks '''''Ercineans have fairly flat hierarchies, and commands are likely to involve groups of ships as opposed to an individual vessel'' |
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|General |
|General |
Latest revision as of 07:55, 11 August 2018
The Ercinean military is a long-established organization, heavily geared toward peacekeeping and population defence. While neither the largest nor best armed force in Assembly space, they are not a foe to be taken lightly.
Origin
Ercineans have the ability to fly, and their innate navigational ability makes them superior pilots to any other race. Following from this, their naval forces depend largely on smaller vessels, retaining the manoeuvrability and flexibility of action and reaction that their natural abilities provide. The Ercinean navy boasts by far the largest number of raider-class fighters per capital ship of any major Assembly Navy.
The Ercineans also take responsibility for the defence of Farseer territory.
Military doctrine
Ercineans are masters of the art of Fabian tactics. Lacking the numbers to successfully prosecute pitched battles, their strategists are content to draw out phases of combat into lengthy campaigns of attrition. Since the ercineans are almost always engaging defensively, such tactics exploit the weakness of an aggressors' logistical concerns - an invader is always vulnerable in their supply lines and lack of secure positions.
Ercinean Home Guard | |||
A standing defence force charged with securing Ercinean and Farseer territories. | |||
Force | Wing | Squadron | Flight |
Panacea | 6 per Force | 8 per Wing | 4 per squadron |
Saetorae | 6 per Force | 8 per Wing | 4 per squadron |
Ercinean Peacekeeper Corps | |||
A volunteer force drawn from the Home Guard ranks, deployed to fulfill any responsibilities to the Assembly. | |||
Force | Wing | Squadron | Flight |
Peacekeeper | varies | varies | 4 per squadron |
Officer Ranks Ercineans have fairly flat hierarchies, and commands are likely to involve groups of ships as opposed to an individual vessel |
General |
Wing Commander |
Squadron Commander |
Flight Leader |
Flight Adjutant |
Notable characters
General Ealrian
Notable events
Armies | Acarid Army • Champion Army • Changeling Army • Cyborg Army • Ercinean Army • Farseer Army • Giant Army • Guardian Army • Insectoid Army • Leviathan Army • Marauder Army • Neomorph Army • Phantom Army • Reaver Army • Ronin Army • Sentinel Army • Stalker Army • Templar Army • Terran Army • Wraith Army | |
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Navies | Acarid Navy • Champion Navy • Changeling Navy • Cyborg Navy • Ercinean Navy • Farseer Navy • Giant Navy • Guardian Navy • Insectoid Navy • Leviathan Navy • Marauder Navy • Neomorph Navy • Phantom Navy • Reaver Navy • Ronin Navy • Sentinel Navy • Stalker Navy • Templar Navy • Terran Navy • Wraith Navy |